Only players who have been placed on the roster are eligible to play. Subs are allowed to play free of charge for single games during the regular season only. LXC must be notified 24 hours before the start of the game who the player is that is subbing in and who they are replacing. A formal protest may be filed to the referee before 5 minutes into a game if an opposing player’s eligibility is in question. Any protest made after 5 minutes into the game or after a game will not be considered a formal protest. The player in question will be required to show his ID to the official. If no ID is available, the player must write down his full name, email, phone number and signature. The game will then be played in its entirety as scheduled. Teams will be notified of all rulings on the identified eligibility discrepancy before the next week’s games – decisions will not be made on site. If the protest is proven to be legitimate, it will result in the forfeiture of the game in question. All rulings by LXCs staff are considered final.
Teams may pick up players from other teams in the same league (maximum 3 players) only during the regular season and only if they do not have enough to field a full team. In other words, teams may not pick up players if they already have enough to field a team or if it is during the playoffs. The opposing team will have a part in choosing these players and all final decision on players chosen will be up to the LXC staff. Players not on your team roster may NOT play in the playoffs. A formal protest may be filed with the referee if you believe a team has violated this policy BEFORE the end of the game. The ref will check the roster and remove the player if warranted at the time of the protest. Any protests after the game will not be eligible. We understand that there may be circumstance that warrant a team using a sub in the tournament. These cases must be brought to the attention of LXC staff at least 24 hours prior to the game and final decision will be made by LXC Staff.
Full Payment Responsibility The captain is responsible for the full amount of the team fee for any team they sign up. Additionally, they are responsible for any charges incurred by the team over the course of the season.
Deposit Responsibility The captain is responsible for paying the initial deposit upon sign-up.
Credit Card on File The credit card used by the captain for the initial deposit will be kept on file and charged for any remaining balances seven (7) calendar days before the first league date.
Late Sign-Ups Teams signing up within seven (7) days of the start date will have their card charged for the balance 24 hours after confirmation in the league.
Updating Payment Information The captain is responsible for updating their credit card information through their Player Page if the card expires or if they wish to use a different card.
Team Payments through TeamPayer Players may make payments towards the captain’s balance through the TeamPayer system. These payments will lower the amount the captain is responsible for.
Refunds and Captain’s Responsibility If a player requests a refund for a payment made towards the team balance, the captain remains responsible for the refunded amount. The refunded amount will be added back to the team balance.
Additional Fees Additional fees that may be added to a team’s balance include, but are not limited to:
Forfeit Fees: $50 will be added if a team does not have enough players show up and has not informed the office by 1 PM on game day (for weekday games) or by 1 PM on the Friday before (for weekend games).
Schedule Request Fees: $60 for a full season or $25 for a single game request. Requests are not guaranteed to be accommodated.
Game Change Fees: $50 will be charged for any game that can be rescheduled.
Additional Roster Slots: Captains may purchase extra roster slots. Unused slots are not refundable after the roster deadline.
Initial Deposit The captain’s card will be charged for the league deposit when the team’s spot is confirmed.
Payment Hold If a team’s spot is not confirmed at the time of sign-up, a credit card will still be held on file and charged once a spot becomes available.
Remaining Balance The remaining balance will be charged seven (7) calendar days before the first league date.
Late Payment Fees If the full balance is not paid five (5) calendar days before the first league date (or for any subsequent fees), a $50 late fee will be added.
Payment by Cashier’s Check or Money Order Captains with multiple late payments may be required to pay by cashier’s check or money order for future registrations.
Removal from League If the full balance is not paid five (5) calendar days before the first league date, the captain may be removed from the league and forfeit any payments made.
Cancellation Notice Captains must notify the office by email or phone if they wish to cancel their team.
Refund Timeline
11 or more days before the first game: Full refund of all payments.
7 to 10 days before the first game: Deposit will be forfeited, but any excess payments will be refunded.
Less than 7 days before the first game: No refund after the card has been charged.
Forfeited Games Teams forfeiting games are not eligible for a refund or rescheduling.
Non-Payment Teams who have games removed due to non-payment are not eligible for a refund or rescheduling.
Missed Games Teams missing a game due to a forfeit by another team are not eligible for a refund or rescheduling.
Refunds for Older Payments Refunds for payments over 120 days old will be issued as a gift card, as LXC’s merchant account cannot process refunds for older payments.
TeamPayer Requests Requests made by captains do not transfer the payment responsibility from the captain.
LXC’s Payment Responsibility LXC will not track down players for payment of a team’s balance.
Free Agent Payments Free agents are responsible for paying the amount determined by the captain of the team they join.
Refunds for Free Agent Disputes LXC recommends free agents use TeamPayer for payments to ensure refunds are processed in the event of a dispute.
League Lab Fees
LXC uses League Lab Inc. for league administration, which may charge additional fees beyond LXC’s league fees.
Non-Refundable Fees
League Lab Inc. fees are non-refundable and will not be included in any LXC refund.
LXC does not accept payment at the league venues.
A credit card is stored on file for each registration. Any additional fees incurred will be charged to the card associated with the registration.
LXC does not accept cash payments.
Checks are accepted only for corporate or sponsor payments. A deposit is still required, and the card on file will be charged for additional fees.
Coupon codes are non-refundable and have an expiration date. They are for one-time use only.
Gift cards may be issued in lieu of a refund. These cards can be used partially or fully for future league payments but are only valid for LXC leagues.